

Of course, you can also trick enemy catapults into killing their own side. Your units aren't Friendly Fireproof from siege equipment (though thankfully, they are from archers and cannoneers), so unless you're very careful you can lose units to your own catapults.Spamming these is a quick way to take down most buildings, and don't worry, We Have Reserves. If it's attacked and killed, the unit explodes anyway, leading to a literal case of Hoist By His Own Petard. It then walks into, say, a wall and explodes, killing the unit and doing a good deal of damage, destroying most weak buildings. It is a large, bulky guy carrying two giant kegs (looks like one in each arm) of gunpowder. The Conquerors expansion has the Petard unit.You need to throw them at him in order to defeat him. In The Adventures of Lomax, the game's final boss, Evil Ed, causes boulders to appear on the stage.

Considering the difficulty level achievable by said game, countering quickly becomes a habit. If it's a physical attack, enemies are simply stunned, but magic attacks get reflected back at them. Hoisting enemies up with their own petard is also a part of Advance Guardian Heroes' gameplay an important technique involves blocking just as an enemy attack hits you.This leads to another incident of being hoisted by one's own petard when you and the rest of the spirits reflect the fireball back at Demon. Demon understandably gets pretty cheesed off at Earth for the above incident, and tries to destroy it with a massive fireball.
